Install Theme

A Lion's Rawr


Some cool concept art/character design!

(Source: e-n-g-a, via e-n-g-a)


Gorgeous sci-fi panoramas by artist Saul Espinosa.


Today is the 25th anniversary of the release of the Nintendo Game Boy!  Beloved by fans around the world, the portable gaming device took the world by storm, offering legions of adults and children alike the opportunity to play Tetris on the go.  One quirky accessory that has been obscured by the sands of time, is the Game Boy Camera.  This strange device was an early example of a commercial digital camera, offering a staggering resolution of 256x224 pixels utilizing the systems 4-shade “color” scheme.  The camera was no slouch either, offering a 50mm lens, a 30 shot memory bank, a built-in self-timer, time-lapse control, mirror effects, digital zoom effects, a multiple exposure mode, a panorama mode, mini-games and a music sequencer (!!).  Nintendo later made another accessory to work with the Game Boy Camera: The Game Boy Printer.  The printer used 3.8cm wide thermal paper, which had a ~400cm length, allowing printing of up to 118 photos.  Happy birthday Game Boy!


David Fincher on the set of Se7en (1995)


Today is the birthday of the one and only Quentin Tarantino.  Regarded as the one of the greatest film makers of our generation, Tarantino’s humble beginnings in film making, and his subsequent successes, have served as an inspiration to independent film makers around the world. 

In addition to creating films himself, Tarantino acts as a supportng element for independent studio releases by helping distribute them through his “Quentin Tarantino Presents” and “Rolling Thunder Pictures” production companies, which garnered large audiences for foreign and independent films like The Protector, Hostel, Hero, Sonatine, Detroit 9000, among others.

Since most readers are quite familiar with Tarantino’s background, I’ll instead include some insights the director has on film making:

1. Known for his brilliant ability to write convincing dialogue, Tarantino divulges that his attention to detail and character creation is the culprit behind his storytelling.  “When I go and write my new characters, my pen is like an antenna, it gets that information, and all of a sudden these characters come out more or less fully formed. I don’t write their dialogue, I get them talking to each other.”

2.  To help write scenes, Tarantino turns to music, throwing on a track and using the music to help create an atmosphere and storyline.  “I’m a big collector of vinyl - I have a record room in my house - and I’ve always had a huge soundtrack album collection. So what I do, as I’m writing a movie, is go through all those songs, trying to find good songs for fights, or good pieces of music to layer into the film.”

3.  The reason the directors films have so much violence, is because he wants to show the world for what it is.  To those critical of his use of blood and gore, he has mentioned: “So the bottom line is, my No. 1 responsibility is not to society at large; it’s to my characters. And to be true to them. If you had to stop and think what some idiot might do after seeing the movie, you’d never do anything.”

4.  Integrity is everything.  Creating quality over quantity films is his top priority.  ” I’m all about my filmography, and if you’re all about your filmography, then you’re also all about a grade-point average, and one bad movie lessens three good ones.”

5.  Many have heard Tarantino’s famous quote “I didn’t go to film school, I went to films”, but few know about his avid love for reading literature.  “I was reading all the time. Most of my reading was genre fiction, a lot of paperbacks, anything that had a good story.  Open it up, read a couple pages, if it grabs you — boom — take it home.”


Richard Curtis, Bill Nighy, Philip Seymour Hoffman and Rhys Ifans on-set of Pirate Radio (2009)

“ You don’t have to know how to make a good movie. If you truly love cinema with all your heart and enough passion, you can’t help but make a good movie. ”

—    Quentin Tarantino (via nolandean)


Only God Forgives (2013) & Bronson (2008)

Both by:

Nicolas Refn, Director.

Larry Smith, Director of Photography.

(via fuckyeahonlygodforgives)

2013 Best Cinematography

Only God Forgives
Dir. Nicolas Winding Refn
DP. Larry Smith

(Source: aronofskie, via fuckyeahonlygodforgives)


Refn: Most fight scenes usually consist of stunt men or stand-ins fighting or you shoot it in a way where you can hide the illusion of punches and it’s more about sound. But I wanted to do everything in wide shots. You see everything in its full size, nothing is hidden. Ryan was green, blue, black, yellow all over his body afterwards. It was aching because he took some massive punches. He had to fall onto the cement floor, that’s a massive hit and he had to do that again and again and again.

Were there any insurance problems in beating up Ryan?

Refn: I don’t think we told the insurance company what we were doing. 

(via fuckyeahonlygodforgives)